Pilgrimage
Contents

Rules Book of Trials

Book of Trials

The Vigil

Skirmish · Campaign v1.0

You chose this ground. Not because it is defensible — it is not — but because something here is worth defending. Your Foe knows you have stopped moving. They are coming.

Setup

Place terrain to fill the board. At the board’s centre place a prominent Vigil Marker — a shrine, a body, a collapsed archway, whatever the road warrants. This is the position the Oathband must hold. The area within 6” of the Vigil Marker is the Perimeter.

Place Waymarks using standard placement rules. All Waymarks must be placed outside the Perimeter.

Roll for Initiative; the winner is the Defender and deploys within 6” of the Vigil Marker. The Attacker deploys D12+6” away from the Defender, but otherwise anywhere else on the board they wish.

Major Trial

Whoever has the greatest amount of Endurance within 6” of the Vigil Marker at the end of Turn 6 fulfils the Major Trial.

Minor Trial

A side needs to interact with at least 3 Waymarks — or all Waymarks, if fewer than 3 were placed — before the Major Trial is completed.

Special Rules

Roll on the Sight, Shroud, and Light tables as normal for Season, Time, Light, and Weather.

Events

At the start of each Turn, after rolling Initiative, the Defender rolls on the event table.

D12Event
1The Attacker nominates one of their Pilgrims not yet Tired. That Pilgrim makes one Free Move Deed.
2–3Each Defender Pilgrim within the Perimeter makes a Panic check (see Panic); a failed check applies Shaken or Panicked as normal.
4The Attacker nominates one unspent Waymark. The Defender must either send a Pilgrim to interact with it this Turn, or it is removed from play.
5–6No effect. The dark holds its breath.
7–8The Defender removes one of Shaken, Panicked, Knocked Down or Shrouded from each Pilgrim currently within the Perimeter.
9–10A glint beyond the perimeter. One Waymark of your choice, if investigated this Turn, adds +2 to the Waymark table roll.
11–12Attacker Pilgrims who enter the Perimeter for the first time this Turn suffer −1 Might on any Assault Deed made after entering the Perimeter this Turn.

Outcomes

In the Aftermath, if the Major Trial is completed, roll for Battlefield Finds at Advantage; if not, at Disadvantage. Add +1 for each Waymark interacted with beyond the first. If the Minor Trial was completed, add +2.

Pilgrimage — Skirmish Book of Trials · The Vigil v1.0 · synced 2026-10-10