Pilgrimage
Contents

Rules Book of Beginnings

Book of Beginnings

Equipment

Skirmish · Campaign v1.0

Each character can carry a certain amount of equipment depending on its type. The limits for a character are:

  • 1 Armour slot
  • 2 Weapon slots
  • 3 Item slots

Equipment comes with Lore terms which explain how they work. Refer to the Book of Lore for a full explanation of each term listed.

Melee Weapons

Weapons are used by Pilgrims to drive back their foes whilst on the road. They are perhaps the most important equipment they can carry.

Melee weapons are those that can be used with the Assault Deed to try and take a rival character OOA. A character can Assault without a weapon, but does so with a penalty of −2 to both Might and Damage.

WeaponLoreSupplies
Hand Weapon10
KnifeWorn, −1 Damage10
Mace+3 Knock Down, −1 Damage10
Staff+1 Assault Ward, −1 Damage10
Pole1” Reach25
Heavy Hand+2 Damage, Two Handed20
Heavy Mace+1 Damage, +3 Knock Down, Two Handed20
Heavy Pole+2 Damage, 1” Reach, Two Handed35

Ranged Weapons

Ranged weapons are used with the Fire Deed to try and take a rival character OOA. A character cannot make a ranged attack unless they have a ranged weapon.

WeaponLoreSupplies
Thrown6” Range, Quick5
Hunting Bow24” Range, Aimed, Two Handed15
Short Bow18” Range, Quick, −1 Damage20
War Bow24” Range, +1 Damage, Aimed, Two Handed20
Greatbow30” Range, +2 Damage, +1 Aim (A), Aimed, Two Handed40

A Thrown weapon is worth carrying on any Pilgrim who fights in melee: for 5 Supplies it gives them something to do against a Foe just out of reach.

Armour

Armour exists to defend the Pilgrim and reduce incoming damage. It does this by increasing the Pilgrim’s Ward Attribute, reducing any damage taken by an equal amount.

ArmourImpactSupplies
Light+1 Ward (W)20
Medium+2 Ward (W)40
Heavy+3 Ward (W), −1 Pace (P)50

Items

Pilgrims often carry other vital equipment as they make their journeys. These can grant special abilities or capabilities to the character when used. Items may require a Deed to use and provide either situational or ongoing benefits.

ItemLoreSupplies
Bandage+2 Restore, 1 Consumable5
Helmet+1 Endurance (E)10
HornCall to Valour, 2 Activate, Reveal10
RopeDeploy, Descend, 1 Consumable10
Shield+1 Ward (W), Off-Hand10
Torch3” Light, 1 Activate, Off-Hand, Throw10
Oath token+1 Valour (V)10
Cloak−3” Sight15
BannerOff-Hand, Take Courage25

The Hoard

If the Oathband has more items than they can carry, these can be stored in the Hoard. The Hoard has a size double the count of the Oathband’s Characters. If the count of items exceeds this, they must be discarded.

Pilgrimage — Skirmish Book of Beginnings · Equipment v1.0 · synced 2026-10-10