Battlefield Finds
After each Trial the Oathband determines how many Supplies they were able to gather. Roll two D12 — using Advantage or Disadvantage depending on whether you fulfilled the Major Trial — then apply any other relevant modifiers to the roll.
Your Oathband gains the final result × 10. For example, if you completed the Major Trial you roll two dice getting a 3 and a 7. You examined 1 Waymark, which produced a +1 bonus to your roll, pushing the 7 to 8. As a result you would gain 80 Supplies.
Injury and Death
Next, determine what happened to Pilgrims taken Out of Action during the Trial. Roll on the table below. A Pilgrim who was Infirm when taken Out of Action rolls two D12 and uses the lower result.
| D12 | Result | Effect |
|---|
| 1–2 | Death | Remove the Pilgrim from the Oathband. If you also failed the Major Trial, their Equipment is lost; otherwise you can redistribute it. |
| 3–5 | Grievous Wound | Roll a D12 and reduce the corresponding attribute by 1 — 1–2: Ward, 3–4: Pace, 5–6: Endurance, 7–8: Valour, 9–10: Aim, 11–12: Might. They begin the next Battle with the Infirm Effect. |
| 6–8 | Injured | They begin the next Battle with the Infirm Effect. |
| 9–12 | Full Recovery | No lasting effects. |
Vows Fulfilled
After checking for Injuries and Deaths, review how many Vows have been fulfilled this Battle. A Pilgrim who fulfils a Vow and subsequently dies does not forfeit that fulfilment.
When the total number of fulfilled Vows reaches 5, the Oathband has reached a Station. Distribute the Rewards from those Vows across the living Pilgrims.
Renown
When the Oathband reaches a Station, increase every Pilgrim’s Renown by 1. Pilgrims begin with a Renown of 1.
Oathband Renown is the sum of all individual scores — a measure of the Oathband’s standing, and of the strength of the Foes they will face. It is also helpful as a rough balance mechanic across Oathbands.
Legacy
Legacy is a permanent Oathband score, starting at 0. Each time the Oathband reaches a Station, add 1 Legacy. Legacy never decreases.
Whilst Legacy doesn’t feature much in Skirmishes — principally existing as a measure of the Oathband’s age — it is significant for campaign progression in subsequent releases.
Resupply
Outside of the campaign, once you have completed the previous steps, you may spend Supplies to recruit and equip Pilgrims for the Oathband. You may also retire any Pilgrims you wish at this stage.
Terms on this page
- Advantage
- Roll two D12 and take the higher / the lower; both at once cancel. (→ Core Concepts)
- Aim
- [0] Bonus to Fire Deeds. (Also a Deed, cost 2, granting Advantage on a Fire Deed.) (→ Recruitment; Deeds)
- Battle
- One tabletop engagement, from deployment to the end of the final Turn. The environmental tables are rolled once per Battle, and Lore that triggers "once per Battle" or "each Battle" is scoped to it. (→ Deployment & Turn Structure; Sight, Shroud & Light)
- Endurance
- [6] Damage a character can take before going Out of Action. (→ Recruitment)
- Equipment
- The weapons, armour, and items a Character carries, bought with Supplies; each Character has 1 Armour, 2 Weapon, and 3 Item slots (Worn items take no slot). Each piece carries Lore terms that govern its use. (→ Equipment; Recruitment)
- Infirm
- Applied outside a Trial: −2 Endurance until the next Trial. (→ Effects)
- Major Trial
- The primary objective of a Battle, stated on the Trial's own page. Fulfilling it rolls Battlefield Finds at Advantage in the Aftermath; failing it, at Disadvantage. Referenced by some Vows. (→ Book of Trials; After the Trial)
- Might
- [0] Bonus to Assault, and to defence against Fire. (→ Recruitment)
- Oathband
- The group of characters a player commands, built from 600 Supplies. Advancement and identity belong to the Oathband, not its members. (→ Recruitment; Core Concepts)
- Out of Action
- Endurance reduced to 0 or less; removed from the board, fate resolved in the Aftermath. (→ Effects; Core Concepts)
- Pace
- [0] Adds +1" per point to the first Move Deed of an Act only. (→ Recruitment; Deeds)
- Pilgrim
- A character in your Oathband. (→ Core Concepts)
- Supplies
- The point-buy currency for building an Oathband: 600 total, spent on characters (50 each), then abilities and equipment. (→ Recruitment)
- Trial
- The objective a Battle is fought for; one Battle plays out one Trial. The three archetypes are the Crossing, the Vigil, and the Reckoning. (→ Book of Trials)
- Valour
- [0] Bonus to Panic checks; also sets Initiative and who leads. (→ Recruitment)
- Vow
- A sworn objective with a completion count (shown in brackets) that grants a reward when fulfilled; up to 3 sworn per Trial, progress persists across Trials, and rewards are distributed once 5 unique Vows are complete. (→ Songs & Vows)
- Ward
- [0] Damage reduction, subtracted from incoming damage; raised by armour and some Lore. (→ Recruitment)
- Waymark
- A site placed on the board (D12÷2+1 of them, at least 9" apart); a character within 1" may spend a Deed to roll for a result — Supplies, Vow progress, or a setback. (→ Waymarks)