An Oathband is the group of characters a player commands. These characters may be fewer and better equipped, or more numerous and lightly armed — that is one of the core creative decisions of the game, expressed through how you spend 600 Supplies.
Supplies are spent first on Characters, then on Abilities and Equipment for those Characters.
Characters
To recruit a character costs 50 Supplies. Below are the attributes of a basic character and what each one does.
Might, Aim, and Valour may each be improved to a maximum of +3, at a cost of 5 Supplies per point, for any character. Once you’ve created a character you’ll be ready to equip them.
Terms on this page
Act
A character's activation: up to 3 Deeds in any order; the character is then marked Tired. (→ Deployment & Turn Structure)
Aim
[0] Bonus to Fire Deeds. (Also a Deed, cost 2, granting Advantage on a Fire Deed.) (→ Recruitment; Deeds)
Assault
Close combat within 1". Both roll D12 + Might; the winner deals damage equal to the margin (less the loser's Ward), then may push 2" to break off or remain Engaged. (→ Close Combat)
Endurance
[6] Damage a character can take before going Out of Action. (→ Recruitment)
Equipment
The weapons, armour, and items a Character carries, bought with Supplies; each Character has 1 Armour, 2 Weapon, and 3 Item slots (Worn items take no slot). Each piece carries Lore terms that govern its use. (→ Equipment; Recruitment)
Fire
Ranged attack: attacker rolls D12 + Aim, defender D12 + Might; the attacker deals the margin as damage if they win. (→ Ranged Combat)
Might
[0] Bonus to Assault, and to defence against Fire. (→ Recruitment)
Move Deed
Moves 3" + Pace on the first of an Act, 3" on later ones (floor 0"); costs +1 Deed through Difficult Ground. (→ Deeds)
Oathband
The group of characters a player commands, built from 600 Supplies. Advancement and identity belong to the Oathband, not its members. (→ Recruitment; Core Concepts)
Pace
[0] Adds +1" per point to the first Move Deed of an Act only. (→ Recruitment; Deeds)
Supplies
The point-buy currency for building an Oathband: 600 total, spent on characters (50 each), then abilities and equipment. (→ Recruitment)
Valour
[0] Bonus to Panic checks; also sets Initiative and who leads. (→ Recruitment)
Ward
[0] Damage reduction, subtracted from incoming damage; raised by armour and some Lore. (→ Recruitment)